In this video I look at some very simple code that emulates a 3D environment, popularised by the Super Nintendo, known as MODE7. This approach looks at how we can project a frustum into a texture to give a compelling pseudo 3d experience. Source: https://github.com/OneLoneCoder/Javidx9/blob/master/ConsoleGameEngine/SmallerProjects/OneLoneCoder_Pseudo3DPlanesMode7.cpp Discord: https://discord.gg/WhwHUMV Blog: http://www.onelonecoder.com Twitter: @javidx9 Twitch: javidx9